Move Move Melon
June 2025 - Present
Lead UI/UX Designer
Project Details
USC Games Advanced Capstone project team of 30+ undergraduate students in a one-year production cycle
Game Overview
A fast-paced 3D on-rails collection game following Melon, a hamster racing through different sections of an island on her toy ice cream maker. During Melon's attempt to get her most perfect scoop of ice cream which always seems just out of reach, her wild adventures somehow manage to continuously avert major disasters, making her a reluctant hero in her simple quest for a sweet treat.

As the lead UI/UX designer, my goal is to create a game interface that fit thematically with the visual aesthetic and tone of the game, while also subtly weaving in narrative through purposeful design choices. Due to the hectic and quick nature of the gameplay, I am focusing on balancing readability and coherency with the fun, playful styling. Throughout the process, I continue to constantly iterate my designs based on faculty and playtesting feedback, while also ensuring steady communication with all disciplines.
User Interaction Flow and Screen Wireframes




Example: Lo-Fidelity Wireframe to Screen Mockup to Final Asset


created in Figma
created in Photoshop

created in Illustrator
Maintaining Cohesive Designs with Style Guides


Creating and Iterating on Assets
created in Illustrator

experimenting via rapid iteration
Bringing Assets to Life through Motion Design
created in After Effects and Unity's Animator

Main Menu: Triggers when Play Button is pressed

End of Level :Triggers during "score calculations"

End of Level: Triggers for each ice cream scoop (3-Star Rating) is earned
In-Game Screens: The Real Deal











