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Move Move Melon

June 2025 - Present

Lead UI/UX Designer

Project Details

USC Games Advanced Capstone project team of 30+ undergraduate students in a one-year production cycle

Game Overview

A fast-paced 3D on-rails collection game following Melon, a hamster racing through different sections of an island on her toy ice cream maker. During Melon's attempt to get her most perfect scoop of ice cream which always seems just out of reach, her wild adventures somehow manage to continuously avert major disasters, making her a reluctant hero in her simple quest for a sweet treat. 

As the  lead UI/UX designer, my goal is to create a game interface that fit thematically with the visual aesthetic and tone of the game, while also subtly weaving in narrative through purposeful design choices. Due to the hectic and quick nature of the gameplay, I am focusing on balancing readability and coherency with the fun, playful styling. Throughout the process, I continue to constantly iterate my designs based on faculty and playtesting feedback, while also ensuring steady communication with all disciplines.

User Interaction Flow and Screen Wireframes

Example: Lo-Fidelity Wireframe to Screen Mockup​ to Final Asset

created in Figma

created in Photoshop

created in Illustrator

Maintaining Cohesive Designs with Style Guides

Creating and Iterating on Assets

created in Illustrator

Artboard 1.png

experimenting via rapid iteration

Bringing Assets to Life through Motion Design

created in After Effects and Unity's Animator

Untitled video - Made with Clipchamp.gif

Main Menu: Triggers when Play Button is pressed

End of Level :Triggers during "score calculations"

Screen Recording 2026-02-24 134209_1.gif

End of Level: Triggers for each ice cream scoop (3-Star Rating) is earned

In-Game Screens: The Real Deal

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